Delhi Police Constable /Reasoning Ability

Direction sense

Logical Reasoning · free study notes

📚 Direction Sense – Advanced Study Notes

Exam: Delhi Police Constable (Reasoning Ability)
Level: MIT‑style – first principles to edge cases
Format: Markdown (text + LaTeX)


1. What is “Direction Sense”?

Concept Definition Key Point
Direction The line along which an object moves or an observer looks. Described by a vector or an angle.
Bearing The angular measurement from a reference (usually North) to a line of sight. Usually expressed in degrees, minutes, seconds.
Azimuth The angle measured clockwise from the North (or another fixed direction) to a point on the horizon. Same as bearing in most navigation texts.
Compass Quadrants N‑E, E‑S, S‑W, W‑N; each covers 90°. Helps translate cardinal directions to numerical bearings.

2. From First Principles

2.1 Vectors & Unit Vectors

A 2‑D direction can be represented as a vector ( \mathbf{v} = (x, y) ).

  • Magnitude: ( |\mathbf{v}| = \sqrt{x^2 + y^2} )
  • Unit vector: ( \hat{\mathbf{u}} = \frac{\mathbf{v}}{|\mathbf{v}|} )

2.2 Polar Coordinates

( \mathbf{v} = r(\cos\theta, \sin\theta) )

  • ( r ) = distance (magnitude)
  • ( \theta ) = angle from the positive (x)-axis (East) counter‑clockwise

Bearing is ( \beta = 90^\circ - \theta ) if ( \theta ) is measured from East.

2.3 Direction Cosines (3‑D)

For a 3‑D vector ( \mathbf{v} = (x, y, z) ):

[ \begin{aligned} \alpha &= \cos^{-1}\left(\frac{x}{|\mathbf{v}|}\right)\ \beta &= \cos^{-1}\left(\frac{y}{|\mathbf{v}|}\right)\ \gamma &= \cos^{-1}\left(\frac{z}{|\mathbf{v}|}\right) \end{aligned} ]

These are the angles between the vector and the coordinate axes.


3. Coordinate Transformations

3.1 Rotations

Given a vector ( \mathbf{v} = (x, y) ) and a rotation by angle ( \phi ) (counter‑clockwise):

[ \begin{bmatrix} x'\ y' \end{bmatrix}

\begin{bmatrix} \cos\phi & -\sin\phi\ \sin\phi & \cos\phi \end{bmatrix} \begin{bmatrix} x\ y \end{bmatrix} ]

  • Bearing change: ( \beta' = \beta + \phi ) (mod 360°)
  • Edge case: If ( \phi = 180^\circ ), the direction reverses; if ( \phi = 0^\circ ), no change.

3.2 Translational Shifts

When moving from point ( A(x_1, y_1) ) to ( B(x_2, y_2) ):

[ \mathbf{AB} = \big( x_2 - x_1,; y_2 - y_1 \big) ]

The bearing from ( A ) to ( B ) is:

[ \beta = \tan^{-1}!\left( \frac{y_2 - y_1}{x_2 - x_1} \right) ]

Note: Use the correct quadrant by adding 180° when ( x_2 < x_1 ).


4. Edge Cases & Pitfalls

Situation Observation How to Handle
Same point (A = B) Direction undefined Flag as “No direction” or “Zero vector.”
Collinear points Bearing may be 0° or 180° Ensure the sign of the vector components dictates the exact bearing.
Angle 90° or 270° Perpendicular to axes Avoid division by zero in tangent formulas by using atan2(y, x) function.
Wrapping around 360° 350° + 20° = 10° (not 370°) Always take modulo 360° after addition/subtraction.
Negative coordinates Bearing may fall in 2nd or 3rd quadrant Use atan2 to get correct quadrant; otherwise add 180° manually.
Compass vs. Azimuth vs. Bearing Some texts use 0° = North, others 0° = East Clarify the convention before solving.

5. Deeper Theory

5.1 Geometric Interpretation

  • Direction as a line: In geometry, a line is defined by two points. The direction is given by the slope ( m = \frac{y_2-y_1}{x_2-x_1} ).
  • Slope–angle relation: ( \theta = \tan^{-1}(m) ). When ( m ) is undefined (vertical line), the direction is 90° or 270°.

5.2 Vector Dot Product & Direction

The dot product gives the cosine of the angle between two vectors:

[ \mathbf{

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