Meghalaya Police Constable /Reasoning Ability

Direction sense

Logical Reasoning · free study notes

Direction Sense – Advanced Study Notes

(Reasoning Ability – Meghalaya Police Constable, MIT‑level Treatment)


1. What is “Direction Sense”?

Aspect Definition
Direction A unit vector that indicates orientation in 2‑ or 3‑dimensional space.
Sense The polarity of that direction (i.e., “forward” vs. “backward”).
Why it matters Reasoning questions often ask you to infer relative positions, rotate viewpoints, or determine the impact of a movement on a system.

Key Takeaway: Direction is the line of travel; sense is which end of the line you are moving towards.


2. Coordinate Systems & Direction Vectors

System Notation Direction Vector Typical Use
Cartesian (2‑D) ( (x, y) ) ( \mathbf{v} = \langle v_x, v_y \rangle ) Grid‑based reasoning
Polar (2‑D) ( (r, \theta) ) ( \mathbf{v} = r(\cos\theta, \sin\theta) ) Compass bearings
Cartesian (3‑D) ( (x, y, z) ) ( \mathbf{v} = \langle v_x, v_y, v_z \rangle ) 3‑D spatial reasoning
Spherical (3‑D) ( (r, \theta, \phi) ) ( \mathbf{v} = r(\sin\theta\cos\phi, \sin\theta\sin\phi, \cos\theta) ) Earth‑centric navigation

Note: In all cases, the direction is independent of the magnitude ( r ). We usually normalise to unit length: ( \hat{\mathbf{v}} = \mathbf{v}/|\mathbf{v}| ).


3. Fundamental Properties

  1. Opposite Direction
    [ \hat{\mathbf{v}} ;; \text{and} ;; -\hat{\mathbf{v}} ] represent the same line but opposite senses.

  2. Orthogonality
    [ \hat{\mathbf{u}}\cdot\hat{\mathbf{v}} = 0 ;; \Longrightarrow ;; \hat{\mathbf{u}} \perp \hat{\mathbf{v}} ] Perpendicular directions never interfere in linear superposition.

  3. Parallelism
    [ \hat{\mathbf{u}} = \pm \hat{\mathbf{v}} ;; \Longrightarrow ;; \text{same line} ]

  4. Angle Between Directions
    [ \cos\theta = \hat{\mathbf{u}}\cdot\hat{\mathbf{v}} ] Determines the bearing between two directions.

  5. Direction of a Sum
    If ( \mathbf{u} ) and ( \mathbf{v} ) are non‑zero, the direction of ( \mathbf{u} + \mathbf{v} ) is given by the normalized sum.
    Edge case: If ( \mathbf{u} = -\mathbf{v} ), the sum is zero; the direction is undefined.


4. Direction Sense in the Plane (2‑D)

4.1. Compass Bearings

Bearing Angle θ (from East) Direction Vector
N ( 90^\circ ) ( (0, 1) )
NE ( 45^\circ ) ( (\frac{\sqrt{2}}{2}, \frac{\sqrt{2}}{2}) )
E ( 0^\circ ) ( (1, 0) )
SE ( -45^\circ ) ( (\frac{\sqrt{2}}{2}, -\frac{\sqrt{2}}{2}) )
S ( -90^\circ ) ( (0, -1) )
SW ( -135^\circ ) ( (-\frac{\sqrt{2}}{2}, -\frac{\sqrt{2}}{2}) )
W ( 180^\circ ) ( (-1, 0) )
NW ( 135^\circ ) ( (-\frac{\sqrt{2}}{2}, \frac{\sqrt{2}}{2}) )

Convention: Angles measured counter‑clockwise from the +x (East) axis.

4.2. Relative Direction Problems

  1. Rotation:
    Rotating a direction by ( \alpha ) degrees:
    [ \hat{\mathbf{v}}' = \begin{bmatrix} \cos \alpha & -\sin \alpha\ \sin \alpha & \cos \alpha \end{bmatrix} \hat{\mathbf{v}} ]

  2. Mirroring:
    Mirror across the x‑axis: ( (v_x, v_y) \rightarrow (v_x, -v_y) ).
    Mirror across the y‑axis: ( (v_x, v_y) \rightarrow (-v_x, v_y) ).

  3. Shortest Path:
    For two points ( P_1, P_2 ), the direction from ( P_1 ) to ( P_2 ) is
    [ \hat{\mathbf{d}} = \frac{P_2 - P_1}{|P_2 - P_1|} ]


5. Direction Sense on a

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