Vectors & 3D geometry

Trigonometry & Vectors · free study notes · Updated

Vectors & 3D Geometry

State Polytechnic Entrance – Mathematics

These notes give a concise, self‑contained overview of vectors, dot & cross products, and the geometry of lines and planes in three dimensions.


1. Simple Explanation

Concept What it Is How to Think About It
Vector A directed line segment, described by its magnitude (length) and direction. Think of a force acting from one point to another.
Coordinate Representation In 3‑D a vector v = ⟨v₁, v₂, v₃⟩. The three components are the changes in x, y, and z.
Vector Addition u + v = ⟨u₁+v₁, u₂+v₂, u₃+v₃⟩. “Tail‑to‑head” or component‑wise.
Scalar Multiplication k v = ⟨k v₁, k v₂, k v₃⟩. Stretch or shrink the vector.
Magnitude v
Dot Product u·v = u₁v₁+u₂v₂+u₃v₃. Measures how “parallel” two vectors are.
Cross Product u×v = ⟨u₂v₃−u₃v₂, u₃v₁−u₁v₃, u₁v₂−u₂v₁⟩. Gives a vector perpendicular to both u and v.
Line (3‑D) Parametric: r = a + tb.
Symmetric: (x−aₓ)/bₓ = (y−aᵧ)/bᵧ = (z−a_z)/b_z.
a is a point on the line, b is a direction vector.
Plane (3‑D) Normal form: n·(r−a) = 0.
General form: Ax+By+Cz+D = 0.
a is a point on the plane, n is a normal vector.
Distance From point P to plane: P−A

2. Key Points

Item Formula / Property Notes
Vector basics v = ⟨v₁,v₂,v₃⟩, v
Unit vector u = v / v
Dot product u·v = u
Orthogonality u·v = 0 Vectors are perpendicular.
Cross product u×v
Triple scalar product (a×b)·c Volume of parallelepiped.
Line in 3‑D r = a + tb b ≠ 0.
Plane normal form n·(r−a) = 0 n = (A,B,C) in general form.
Distance point‑plane d = (P−A)·n
Distance point‑line d = (P−A)×b
Line–plane intersection Solve system of line parametric + plane equation. Usually yields a single point or parallel/identical.
Skew lines Use the formula: distance = (P₁−P₂)·(d₁×d₂)
Projection of u onto v proj_v(u) = ((u·v)/(v·v)) v
Angle between vectors cosθ = (u·v)/( u

3. Worked Example

Problem
Find:

  1. The angle between vectors a = ⟨2, -1, 3⟩ and b = ⟨-1, 4, 2⟩.
  2. The distance from point P(1, 2, 3

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