ISRO Recruitment /Reasoning Ability

Puzzles

Non-Verbal & Puzzles · free study notes · Updated

ISRO Recruitment – Reasoning Ability

Topic: Puzzles

Goal: Equip you with a systematic approach to solve the variety of puzzles that appear in the ISRO Reasoning section.
Format:

  1. Simple explanation of the puzzle type.
  2. Key points / strategies.
  3. Worked example (step‑by‑step).
  4. Quick revision summary (bullet list).

1. Number & Letter Sequences

Simple Explanation

A sequence puzzle gives you a series of numbers/letters and asks you to find the next element or fill a missing term.

Key Points

Step What to Do Tips
1 Identify the pattern type: arithmetic, geometric, alternating, factorial, prime, etc. Look at differences, ratios, or changes between terms.
2 Verify the pattern with the first few terms. If one rule fits all, you’re on the right track.
3 Compute the next term using the rule. Beware of mixed patterns (e.g., odd terms follow one rule, even terms another).
4 Check for “hidden” patterns (e.g., squares, cubes, sums of digits). Sometimes the rule is not numeric but positional (1st, 2nd, 3rd).

Worked Example

Series: 2, 5, 10, 17, 26, …
Find the 6th term.

  1. Compute differences:
    5‑2 = 3, 10‑5 = 5, 17‑10 = 7, 26‑17 = 9 → differences: 3, 5, 7, 9 (odd numbers).
  2. Pattern in differences: Increasing by 2 each time.
  3. Next difference: 9 + 2 = 11.
  4. Next term: 26 + 11 = 37.

Answer: 37.


2. Logical/Word Puzzles

Simple Explanation

These involve arranging words or letters based on constraints (e.g., “X must be before Y”, “no two vowels together”).

Key Points

  • Draw a grid or use a table to track positions.
  • List constraints clearly.
  • Eliminate impossibilities before placing items.
  • Iteratively fill the most constrained slots first.

Worked Example

Puzzle: 4 people (A, B, C, D) sit in a row.
Constraints:

  1. A sits next to B.
  2. C sits to the left of D.
  3. D is not at an end.
  4. A is not at an end.

Find all possible seating orders.

Step Action Result
1 Positions: 1 2 3 4. D cannot be 1 or 4 → D = 2 or 3.
2 A cannot be 1 or 4 → A = 2 or 3.
3 A next to B → (A,B) or (B,A) adjacency.
4 C left of D → C’s position < D’s.
5 Enumerate possibilities:
Case D=2: then C=1, A,B must occupy 3&4 with A next to B → A=3, B=4. Valid: 1:C, 2:D, 3:A, 4:B
Case D=3: then C could be 1 or 2.
• C=1: D=3 → A,B occupy 2&4; A must be next to B → impossible (since 2&4 not adjacent).
• C=2: then A,B occupy 1&4? Not adjacent → impossible.
6 Only one valid arrangement.

Answer: C – D – A – B.


3. Matrix & Grid Puzzles

Simple Explanation

You’re given a partially filled grid with rules about numbers, colors, or symbols. The task is to complete the grid.

Key Points

  • Mark all given numbers and create a frequency table for each row/column.
  • Use elimination: if a number can’t fit in any other cell, place it there.
  • Look for “unique” positions (e.g., a digit that appears only once in a row).

Worked Example

Puzzle: Fill a 3×3 grid with digits 1‑9, each row, column, and diagonal must contain unique numbers.
Given:

1 2 3
1 5
2 6
3 2

Solution Steps

  1. Row 1: missing digits {1,3,4,6,7,8,9}.
    • Column 1 already has 5, so column 1 cannot be 5 again.
  2. Diagonal (1,1)-(2,2)-(3,3): has 5,6,2 → missing {1,3,4,7,8,9}.
  3. Column 3: positions (1,3),(2,3),(3,3=2) → missing {1,3,4,5,6,7,8,9}.
  4. Check intersection rules:
    • Place 1 in (1,3) or (3,1)? Both are possible.
    • Try systematic elimination using Sudoku-like technique (but smaller).
  5. After trials (skipping full step‑by‑step due to space), the unique solution is:
1 2 3
1 5 1 4
2 9 6 8
3 7 3 2

Check: rows/cols/diagonals all contain 1‑9 without repeats.


4. Word Ladder (Transformation)

Simple Explanation

Change one letter at a time to transform word A to word B, with every intermediate word being valid.

Key

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