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Time-speed-distance

Speed & Geometry · free study notes

Time–Speed–Distance: A Comprehensive MIT‑Level Study Guide

Quantitative Aptitude – Advanced University Level

Objective – Understand the fundamental principles of kinematics, derive the classical equations from first principles, explore edge cases, and solve a challenging problem that tests depth of understanding.


Table of Contents

  1. Fundamental Concepts
  2. Derivation from First Principles
    1. 1‑D Motion
    2. Vector Formulation
    3. Non‑Uniform Motion & Calculus
  3. Average vs Instantaneous Speed
  4. Relative Motion
  5. Edge Cases & Pathologies
  6. Applications & Problem‑Solving Strategies
  7. Theoretical Extensions
  8. Challenging Practice Problem
  9. References & Further Reading

1. Fundamental Concepts

Symbol Meaning Unit (SI)
(s) Displacement (vector) metres (m)
(v) Velocity (vector) m s⁻¹
(a) Acceleration (vector) m s⁻²
(t) Time seconds (s)
(u) Initial velocity m s⁻¹
(s_0) Initial displacement m
(v_f) Final velocity m s⁻¹
(a_{\text{avg}}) Average acceleration m s⁻²

Key Insight: In quantitative aptitude, we often treat motion as piecewise linear (constant speed over a short interval) and then approximate using averages. The real power lies in understanding the exact continuous formulation.


2. Derivation from First Principles

2.1 One‑Dimensional Motion

Definition
Acceleration is the time derivative of velocity: [ a(t) = \frac{dv(t)}{dt}. ]

Integrating
Given (a(t)), integrate to find velocity: [ v(t) = v(0) + \int_0^t a(\tau),d\tau. ] This is Newton’s 2nd law in integral form for one dimension.

Displacement
Displacement follows from integrating velocity: [ s(t) = s(0) + \int_0^t v(\tau),d\tau = s(0) + \int_0^t !!\Big[ v(0) + !!\int_0^\tau a(u),du\Big] d\tau. ]

Constant Acceleration

If (a(t)=a_0) (constant), then: [ v(t) = u + a_0 t, ] [ s(t) = s_0 + u t + \frac{1}{2} a_0 t^2. ] These are the familiar SUVAT equations.


2.2 Vector Formulation

In 3‑D, acceleration, velocity, and displacement are vectors: [ \mathbf{a}(t)=\frac{d\mathbf{v}(t)}{dt},\qquad \mathbf{v}(t)=\mathbf{v}_0+\int_0^t\mathbf{a}(\tau),d\tau, ] [ \mathbf{s}(t)=\mathbf{s}_0+\int_0^t\mathbf{v}(\tau),d\tau. ]

When (\mathbf{a}) is constant: [ \mathbf{v}(t)=\mathbf{u}+\mathbf{a}_0 t,\qquad \mathbf{s}(t)=\mathbf{s}_0+\mathbf{u}t+\frac12 \mathbf{a}_0 t^2. ]

Why vector matters:

  • Allows decomposition into components.
  • Enables treatment of curvilinear motion (e.g., projectile motion).
  • Facilitates relative motion analysis by simple vector subtraction.

2.3 Non‑Uniform Motion & Calculus

When acceleration varies with time or position, we use differential equations.

Acceleration as a Function of Velocity

If (a = f(v)), then: [ a = \frac{dv}{dt} = f(v) \implies \frac{dv}{f(v)} = dt. ] Integrate both sides: [ \int_{v_0}^{v(t)} \frac{dv'}{f(v')} = t. ]

Acceleration as a Function of Position

If (a = g(s)), then: [ a = \frac{dv}{dt} = v\frac{dv}{ds} \implies v,dv = g(s),ds. ] Integrate: [ \int_{v_0}^{v(t)} v',dv' = \int_{s_0}^{s(t)} g(s'),ds'. ]

These integral forms are fundamental for solving problems with quadratic drag, gravity with air resistance, etc.


3. Average vs Instantaneous Speed

Concept Definition Use‑Case
Instantaneous speed (\displaystyle \lim_{\Delta t\to 0}\frac{\Delta s}{\Delta t} = \mathbf{v}(t)
Average speed (\displaystyle \frac{\Delta s}{\Delta t}) over a finite interval Used in quantitative aptitude where only start/end data are given.
Average velocity (\displaystyle \frac{\Delta \mathbf{s}}{\Delta t}) vector form Gives direction of net displacement.

Key Insight: In Q‑A, we rarely need instantaneous values unless a problem explicitly asks for it; instead, we often rely on constant‑acceleration formulas or average speed.


4. Relative Motion

For two

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